Christian
Christian

20 Best Online Retrospective Games (Fun Guaranteed!)

Have you ever heard of this: Retrospective fatigue ? In hundreds of interviews we conducted with Scrum Masters, Agile Coaches and other practitioners, Retro Fatigue was a very frequently mentioned challenge.

An obvious solution to retro fatigue: add a variety of online retrospective games!

Besides online retrospective games, there are of course some other important measures, as I explain in this article: 7 tips against retro fatigue . Variety in the retro and playful elements are definitely an important component!

This is where our list of the best retro games comes into play: Free Retrospective Play for Remote Teams . Alternatively, by the way, this article is also recommended: 54 Retro ideas for beginners and professionals .

We are presenting you online retrospective games that have three goals:

  • 🤝 Get to know each other: The best retrospective games online to get to know each other as a team
  • 💭 Reflection on the work: The best retrospective games online to reflect on the last sprint/weeks
  • 🏃 Warm up: The best retrospective check-in games online to set the stage for the rest of retro (or just to do the retrospective warm up online)

Let’s jump straight into the best online retrospective games! We will start with the best games to get to know each other.


Scrum Retrospective Games Online for Getting to Know Each Other

🤝 Get to know team members better

It doesn’t matter whether it’s a young, new, large or small team: one of the goals of retrospectives is to get to know the team in a new way and to leave everyday work behind.

This is one of the reasons why there are retrospective games. They can have different foci that might help to do a retrospective warm up online or maybe even a check-out towards the end of a retro - let’s have a look!

Retrospective Game Online | 1

Travel Truth & Lie 🌎

Retro game #1 on the online whiteboard

Duration: 10-20 minutes | Aim: Getting to know each other, analyzing team communication, retrospective games for new teams

Everyone on the team marks two places on a map of the world - and explains when and how they traveled there. At least one of the two trips is a lie.

*The game is displayed in the "Icebreaker" step of the retrospective.

Detailed facilitation instructions expand_more
  1. Each team member marks 2 places and comes up with a travel story (only one is real).

    For example, Julia Rodriguez could say the following:
    1. As you all know, I was born just around the corner in New York. That's why I ended up working here and visiting my family every weekend.
    2. As you all know, my last name is Rodriguez. I'm actually from Mexico City, where I was born 39 years ago. My family moved to the USA shortly after my third birthday because my father started working here.

    Both sound logical - which fact is true?

    Timebox suggestion: 3 minutes.

  2. In turn per person: The explanation for the two trips is given one after the other. After one person has told the truth and a lie, everyone on the team guesses which travel story is true.

    Timebox suggestion: 2 minutes per person.

  3. At the end, you can delete the "lies" from the map - and you have a beautiful map with the real travel stories of the team, which you might even be able to save on your shared team page.

Retrospective Game Online | 2

Retro game #2 on the online whiteboard

Duration: 5-15 minutes | Aim: Getting to know each other

Everyone shares a picture according to a specific motto. Typically popular mottos:

  • Last vacation
  • Last weekend
  • My desk
  • The most interesting item in my apartment
  • My view from the window

Optionally, you can guess who uploaded which picture. Or vote on which picture is the most interesting.

*The game is displayed in the "Icebreaker" step of the retrospective.

Retrospective Game Online | 3

A Pet for Our Team 🙉

Retro game #3 on the online whiteboard

Duration: 10-15 minutes | Goal: Getting to know each other, team spirit

If your team had a pet, which one would it be (see pictures)? What name would you give it?

*The game is displayed in the "Icebreaker" step of the retrospective.

Detailed facilitation instructions expand_more
  1. The team can look at six different pets on a digital whiteboard. A picture and a few facts about the animal are given (if necessary, download the picture or open it in Echometer).
  2. Time frame 5-10 minutes: Based on this information, the team should now choose one of these animals as their pet. Which animal best suits our team spirit, our way of working, etc.? Is it more important for us that it is an intelligent animal, or that it is fun to play with?
  3. What you can add: The team can decide for themselves how to approach this decision. Do you want a democratic vote? Does everyone first collect clear arguments for themselves as to why they would choose a particular animal? Should only the two people who have the relevant skills decide: those who already have pets?
  4. [Optional step] Time frame 5 minutes: Of course, the team can also give the pet a nice name that perfectly matches its wonderful character.
  5. Depending on the intensity of the discussions, you can also save a picture of the pet with its name on your shared team page. Wow, now you have a mascot!

Sprint Retrospective Games Online | 4

Fun Fact 😅

Online Whiteboard Game #4 (Sprint Retrospective Games Online)

Duration: 5-15 minutes | Goal: getting to know each other, check-in

Everyone tells an interesting, funny, or entertaining fact about themselves based on a few points of inspiration (e.g., "When I was in school...", "My favorite animal isn't a dog, cat, or the other obvious options, but...") or mentioned independently.

*The game is shown in the "Icebreaker" step of the retrospective.

Detailed facilitation instructions expand_more
  1. You open the Retro Board linked above or take a screenshot and import it into your retrospective tool.
  2. Time frame 2 minutes: Everyone writes a hidden note with a fun fact about themselves that, ideally, no one on the team knew before.
  3. One team member after another shares the fact about themselves.
  4. Optional: The team can react via the reactions in the upper right corner of the Echometer tool to provide initial reactions.
  5. Optional: You can vote on who had the most creative fun fact or the most entertaining way to share it. To vote, you can use the voting function or simply create small dots/circles that can be dragged and dropped by the team to their respective favorite.

Retrospective Games Agile | 5

The Reset 💽

Retro game #5 on the online whiteboard

Duration: 15-60 minutes | Goal: Reflecting on teamwork

Imagine you are making a fresh start as a team. Everything could be designed differently, including your personal skills. What would the new "We" look like?

*The game is shown in the "Icebreaker" step of the retrospective.

Detailed facilitation instructions expand_more
  1. The instructions: Someone has pressed the "Reset" button. You have no more meetings. The colleagues don't know each other. Everything has to be set up again. What is the most important thing you would do differently?

    Time frame 5 - 15 minutes: You introduce the following set of questions. You are free to have the team members choose and answer one of these questions - or to have them answer all of them (which would probably fill a complete retrospective).
    1. If we were starting over, who on our team would you like to get to know better? Who have you unfortunately had relatively little to do with so far?
    2. In your opinion, what kind of projects, technologies, or other things should the team forgo or avoid?
    3. What would you change about the team's organization? Which meetings should not take place so often or not at all?
    4. You personally can learn a new skill and take on a new role. What skill or role would that be?
  2. Time frame 10 - 30 minutes: Everyone shares their answers to the questions. What things came to your mind during this thought experiment?
  3. Consider whether you want to include the results of the questions in the voting or prioritization at the end of the retrospective. Should we define a measure based on the discussions?

Retrospective Game Online | 6

Sorting It Out 📐

Retro game #6 on the online whiteboard

Duration: 5-15 minutes | Aim: getting to know each other, warming up

The team has to find out some (partly) numerical facts about themselves as quickly as possible (e.g. age, distance to the moderator) - and then sort themselves according to this number. Pro level: this happens without speaking.

*The game is displayed in the "Icebreaker" step of the retrospective.

Detailed facilitation instructions expand_more
  1. As the moderator, you choose whether to ask about one or more things that the participants need to find out as quickly as possible.
    1. Here are some possible categories: age, height, distance to the moderator, distance to your headquarters, years of experience, first letter of first/last name (in this case, you sort by ABC).
  2. You decide whether the team has to sort themselves verbally or nonverbally (e.g. only in writing or perhaps even via the video camera) according to these numbers/letters.
  3. The instructions are passed on to the team:
    Your task is to sort yourselves as quickly as possible according to your age, etc. You must do this by writing a sticky note with your name on the board and then arranging it: the lowest number on the left, the highest number on the right.
  4. At the end, you say how much time the team took and perhaps share in which area (age, height, etc.) they were the fastest. Interesting, why did the team know the height of the members so quickly?

Retrospective Game Online | Bonus

Chicken Shoot With Balloons 🎈

Bonus retro game in Echometer (#7)

Duration: 1-5 minutes | Goal: Fun at the end of the retro

We have built a little bonus game into our Echometer Retro Tool: Do you know the game "Moorhuhn Jagd"? Our game works on the same principle, only with hot air balloons: Who in the team hits the most?

Detailed facilitation instructions expand_more

The screenshot above gives a small insight into how the game works.

In Echometer, a retro starts on the intro screen. There, small balloons also fly along the horizon in the background. What you need to know: As soon as any team member who is in the Remote Retro Online clicks or shoots down the balloon, the game is activated.

  1. Now every team member sees balloons flying back and forth at different speeds in the background of the Retro closing screen. The goal is to hit as many of them as possible.
  2. We recommend that you, as the moderator, set a timer of 1 to 2 minutes as soon as the team starts.
  3. The winner can be recognized by the counter in the upper left corner. There, the three people with the most hits become visible. People with fewer points are not currently visible.

The aim of the game is simply to look forward to these little games at the end of the retro. On the other hand, of course, you should leave the retro with a laugh if possible.

By the way: You don't have to actively promote the game, of course. You can also just wait until one of the team members accidentally clicks on the balloon and the game starts.


Scrum Retrospective Games Online for Reflection on the Last Sprint

💭 Reflecting on the work

Next round! By the time you’re through with these games, you should have gotten to know each other quite well as a team.

The following online retrospective games focus more on reflecting on the last sprint or the last few weeks (depending on whether you are organized in Scrum or other agile frameworks).

One thing I would like to add at this point: Regular 1-on-1 meetings or coaching sessions with your colleagues can (especially when combined with retrospectives) have a decisive effect on your team performance. And they can even be data-driven! If you are interested in this topic, take a look here: Here you will find 129 one-to-one meeting (or appraisal interview) questions and Here are the 3 best one-on-one meeting tools in comparison .

Retrospective Games Scrum | 8

A Letter to My Former Self 💌

Online Whiteboard Game #8 (Retrospective Game Ideas)

Duration: 15-20 minutes | Objective: To reflect on the findings from the last sprint

What did we learn in the sprint? What would I have liked to have known beforehand? With the letter to myself before the sprint (or alternatively the "Me, before this year"), these questions can be perfectly reflected together as a game in the retrospective.

*The game is displayed in the "Icebreaker" step of the retrospective.

Retrospective Games Scrum | 9

2 Truths and a Lie About This Sprint 🤔

Online Whiteboard Game #9 (Retrospective Game Ideas)

Duration: 15-20 minutes | Goal: Reflect on the last sprint

What did we achieve in the sprint, and what maybe didn't we? With this online retrospective game, you can find out whether everyone has a similar level of knowledge about the sprint and can catch the lies!

*The game is displayed in the "Icebreaker" step of the retrospective.

Retrospective Games Scrum | 10

Failing Forward 🐛

Online Whiteboard Game #10 (Retrospective Game Ideas)

Duration: 45-90 minutes | Goal: Reflecting on the teamwork in general and the last sprint

Es gibt so viele typische Fehler von agilen Teams. Warum gehen wir nicht einfach mal aktiv diese Fehler durch und überlegen, welche davon auf uns zutreffen? Wo machen wir die gleichen Fehler, die andere Teams schon gemacht haben? Lasst uns vorwärts scheitern!

*The game is displayed in the "Icebreaker" step of the retrospective.

Detailed facilitation instructions expand_more
  1. A list of typical mistakes made by agile teams is presented (see screenshot above or the toggle below).
  2. 4-minute timebox: Each team member reads through the typical mistakes made by agile teams.
  3. 4-minute timebox: If team members are reminded of their own team, they write a short anonymous note at this point explaining why they think so.
    From now on, the typical 5 phases of an agile retrospective will be run through.
  4. Explain thoughts: After everyone is finished with this part, everyone shares their thoughts (and notes) in turn. There is no discussion at this point.
  5. Prioritization: Each team member has 3 digital points to vote with. Now place the points where you see a need for improvement.
  6. Discussion: Discuss the areas that received the most votes. Would you like to write down an action item?
  7. Action items: Name a specific person who is responsible for this action item. I recommend not recording more than 3 action items - focus on quality rather than quantity (more on this in our article 7 tips for good action items).
List of common mistakes of agile teams expand_more
  • No blameless culture
  • Zombie Scrum: Working agile without knowing why
  • The fallacy of "We know what we need to develop."
  • Too little room for informal communication
  • Using the wrong framework
  • Wrong understanding of (Scrum) roles
  • Lack of autonomy
  • Lack of trust
  • Insufficient testing
  • Lack of good estimation
  • Ignoring customer feedback
  • Lack of proper planning
  • Too many young developers
  • Ignoring agile values
  • Lack of Product Owner involvement
  • No retrospectives
  • Incoherent team structure
  • Other departments don't involve the product
  • Fear of failure
  • The organization is not optimized for a fast build-test-learn culture
  • Missing (product) vision
  • Poor integration of team members
  • No Sprint Demo
  • Team not cross-functional (silos)
  • Lack of communication
  • Lack of discipline regarding agile processes
  • The team does not take responsibility for its own performance
  • Wrong Tech Stack
  • Team is not adequately staffed
  • No sensible documentation
  • Loss of control at management level leads to micromanagement

Iteration Retrospective Games | 11

The Retrospective Riddle 🕵🏻‍♂️

Online Whiteboard Game #11 (Retrospective Game Ideas)

Duration: 45-90 minutes | Goal: Reflecting on the teamwork in general and the last sprint

A wise wizard has 3 secret, magical questions. Answering these questions would greatly help your team grow as a team. But to learn these questions, the team must first solve 3 riddles.

*The game is displayed in the "Icebreaker" step of the retrospective.

Detailed facilitation instructions expand_more
  1. You give an overview of the agenda for today's retrospective.
  2. 3-minute time slot: The first riddle is presented (see whiteboard above or the next toggle below). The team must solve it as quickly as possible. If the team is faster than 2 minutes, the remaining time will be credited to the time for solving the next riddle.
  3. 5-minute time slot: The first magic question (a creative retrospective question, see below) from our wizard is asked.
  4. 20-minute time slot: Repeat steps 2 and 3 with the second and third riddles, possibly with the remaining time from the last round.
  5. Select one of the retro questions from the repertoire. Here are some suggestions for magic questions that the wizard could ask:
    1. When I think about my team, what am I not hearing that should be heard?
    2. What are you grateful for when you think about the last few weeks?
    3. What would James Bond do if he had the challenges we face?
    4. Imagine we didn't achieve our team goal. What would have been the reason we didn't achieve it?
  6. From now on, you will continue with the typical 5 phases of an agile retrospective.
  7. Explain thoughts: After everyone is finished answering the last magic question, everyone's thoughts (and notes) are shared. No discussion takes place at this time.
  8. Prioritization: Each team member has 3 digital points to vote. Now put the points where you think there is still potential for improvement.
  9. Discussion: Discuss the areas that received the most votes. Would you like to write down an action item?
  10. Action items: Name a specific person who is responsible for this action item. I recommend not recording more than 3 action items - focus on quality rather than quantity (more on this in our post 7 Tips for Good Action Items).
List of puzzles to choose from. expand_more
  1. You want to cook an egg in two minutes. If you only have a three-minute timer (hourglass), a four-minute timer, and a five-minute timer, how can you cook the egg for exactly two minutes?
    1. Answer: Once the water boils, start the three-minute timer and the five-minute timer. When the three-minute timer expires, put the egg in the boiling water. When the five-minute timer expires, two minutes have passed, and it's time to take the egg out of the water. You don't need the four-minute timer for this riddle.
  2. Two fathers and two sons went fishing one day. They were there all day and only caught 3 fish. One father said that's enough for all of us, we'll each take one. How is this possible?
    1. Answer: There's the father, his son, and that son's son. That makes 2 fathers and 2 sons, so 3 in total!
  3. Attention, only works in English: Forward I am heavy, but backward I am not. What am I? Translation: Vorwärts bin ich schwer, aber rückwärts bin ich es nicht. Was bin ich?
    1. The word "ton" in English.
  4. Attention, only works in English: Which of the following words don't belong in the group and why? CORSET, COSTER, SECTOR, ESCORT, COURTS
    1. Courts. All others are anagrams of each other.
  5. A woman shoots her husband. Then she holds him underwater for over 5 minutes. Finally, she hangs him. But 5 minutes later, the two go out together and enjoy a nice dinner together. How can this be?
    1. Answer: The woman is a photographer. She took a picture of her husband, developed it, and hung it up to dry.
  6. Attention, only works in English and by reading it aloud: There are 30 cows in a field, and 28 chickens. How many didn't?
    1. Listen carefully: 30 cows, and twenty-eight chickens. Say EIGHT and ATE (gegessen). They sound identical. So 20 cows ate chickens. 30-20=10, so 10 cows didn't eat chickens.
  7. Sometimes I am born in silence, other times I am not. I am unseen, but I make myself known. Over time, I disappear without a trace. I harm no one, but I am unpopular with everyone. And what am I?
    1. Answer: A fart.
  8. Attention, only works in English: I am six letters. If you take one away, I am twelve. And, what am I?
    1. The word "Dozens".
  9. What kind of music do rabbits listen to?
    1. Fun answer: Hip-hop.

Retrospective Game Online for Remote Teams | 12

Your Version of the Story 🧑🏾‍🏫

Online Whiteboard Game #12 (Project Retrospective Games)

Duration: 45-90 minutes | Goal: Reflecting on the last sprint or the last few weeks, Project Retrospective Games

The typical sprint has its ups and downs. Similar to a good dramatic story by Shakespeare. Let's write a dramatic story from our last sprint - who was the hero, when was the turning point, etc.?

*The game is displayed in the "Icebreaker" step of the retrospective.

Detailed facilitation instructions expand_more
  1. You give an overview of the agenda of today's retrospective.
  2. The retrospective board with the curve of a typical drama is shared. It also contains the typical sentence beginnings that you would find in this phase of a story.
  3. 10 minute time slot: Now each team member can get creative by completing the sentences or inventing their own sentences: "Once upon a time, long ago...".
  4. Ideally, everyone has given their feedback on every part of the curve. One after the other, each team member shares their version of the story by sharing their sentences.
    From now on you continue with the typical 5 phases of an agile retrospective.
  5. Explain thoughts: After everyone has finished this part, everyone shares their thoughts (and notes) in turn. There is no discussion at this point yet.
  6. Prioritization: Each team member has 3 digital points to vote. Now put the points where you see need for improvement.
  7. Discussion: Discuss the areas that received the most votes. Would you like to write down a measure?
  8. Actions: Name a specific person who is responsible for this action. I recommend not recording more than 3 actions - focus on quality rather than quantity (more on this in our post 7 Tips for Good Measures).

Retrospective Game Online | 13

Finish the Sentence… 🔚

Retro game #13 on the online whiteboard

Duration: 45-90 minutes | Goal: Reflecting on the last sprint or the last few weeks, Project Retrospective Games

Sometimes it's easier to say something out loud after someone else has created the right atmosphere for it. That's the idea behind this retrospective game: Finish a few wacky, funny, creative sentences from others that make it easy for you to reflect on the last few weeks in an entertaining way.

*The game is shown in the "Icebreaker" step of the retrospective.

Detailed facilitation instructions expand_more
  1. Time frame of 10 minutes, the following instruction:
    "On this board you will find the beginning of many sentences. Some of them may sound a bit strange. But just take them as they are and try to complete some (or all) of the sentences by thinking about the last few weeks or sprint."
    From now on you continue with the typical 5 phases of an agile retrospective.
  2. Explain thoughts: After everyone has finished this part, everyone shares their thoughts (and notes) in turn. There is no discussion at this point yet.
  3. Prioritization: Each team member has 3 digital points to vote. Now put the points where you see need for improvement.
  4. Discussion: Discuss the areas that received the most votes. Would you like to write down a measure?
  5. Actions: Name a specific person who is responsible for this action. I recommend not recording more than 3 actions - focus on quality rather than quantity (more on this in our post 7 Tips for Good Measures).

Scrum Master Retrospective Games | 14

“Thumbs Down” 👎

Retro game #14 on the online whiteboard

Duration: 45-90 minutes | Goal: Reflecting on teamwork

Should we improve this or that? Thumbs up or thumbs down? There are some areas of teamwork that usually need improvement. Let's review these interactively by collecting "thumbs down" to see which area we score worst in.

*The game is shown in the "Icebreaker" step of the retrospective.

Detailed facilitation instructions expand_more
  1. In the following, the team will be presented with a few rough areas that are very important for successful teamwork (of course, you don't have to adopt all of them and you can, of course, add other topics):
    1. Working environment, meetings, trust, productivity, commitment, courage, focus, autonomy, goal setting, respect, work-life balance, communication, decisions, roles
  2. Instruction:
    "Many of these areas are quite broad - on purpose. Just interpret them as you wish. Please give feedback by reacting with a 'thumbs down' in the Echometer tool. Just click on the emoji in the upper right corner."
    Let the team click a few times to get to know the tool.
  3. Instruction:
    "You will notice that the faces on the right side of the screen change and become more negative the more you click. This is our method of measurement. It will help us to evaluate these areas."
  4. Gradually, you now show the team the various areas on the digital Echometer board. For each area, the team may click between zero and 2 times (if there are more than 6 team members) or 3 times. Note the number that our "gauge" shows after the vote (directly next to the respective area).
  5. After each vote, the team members can explain why they clicked X times. Team members are always asked to give concrete situations or examples to explain their choice.
  6. Nobody gives a "thumbs down"? That's great! Write this down and let the team members explain why they are satisfied with this area.
    From now on, continue with the typical 5 phases of an agile retrospective.
  7. Prioritization: Each team member has 3 digital points to vote. Now put the points where you see a need for improvement.
  8. Discussion: Discuss the areas that received the most votes. Would you like to write down an action?
  9. Actions: Name a specific person who is responsible for this action. I recommend not recording more than 3 actions - focus on quality rather than quantity (more on this in our post 7 tips for good measures).

Here’s a quick note: If you don’t know where to start with all these ideas and games for retrospectives, check out the following video. Our co-founder and psychologist Christian develops a ranking of the best retrospective templates - a top 10 with big differences.

Play

Scrum Master Retrospective Games | 15

A Team Health Check 🩺

Retro Game #15 Health Check (based on: Spotify Health Check)

Duration: 45-90 minutes | Goal: Reflecting on teamwork and agile processes

Why don't you do a health check in your team's retrospective? It can be fun, depending on what you ask. Everyone simply indicates (for example, in the Echometer tool) how they rate a particular topic on a scale of 1 to 7!

Detailed facilitation instructions expand_more
  1. You choose a series of statements about behaviors you think the team could improve (see below, second toggle). These are e.g. the things that are asked in the Spotify Health Check.
  2. Of course, you can modify these questions and make some of them funnier or more creative.
  3. Everyone indicates how much they agree with these statements on the Echometer scale from 1 to 7.
  4. The results are shown in the graphic. Now everyone is asked to explain the results:
    "How do you explain the highest approval from your personal point of view? And the lowest voting?"
  5. Once you have gone through all the points of the Health Check and discussed them, continue with the typical 5 phases of an agile retrospective.
  6. Explain thoughts: After everyone is done with this part, everyone shares their thoughts (and notes) in turn. There is no discussion at this point.
  7. Prioritization: Each team member has 3 digital points to vote. Now put the points where you see a need for improvement.
  8. Discussion: Discuss the areas that received the most votes. Would you like to write down an action?
  9. Measures: Name a specific person who is responsible for this measure. I recommend not recording more than 3 measures - focus on quality rather than quantity (more on this in our post 7 tips for good measures).
List of exemplary statements for a Team Health Check expand_more
  1. We deliver great results! We are proud of it and our stakeholders are very satisfied.
  2. Our way of working is a perfect fit for us.
  3. We get things done really fast. No waiting, no delays.
  4. The planning of our sprints is always based on achieving the greatest possible customer benefit in the given time.
  5. We also share unfinished work with stakeholders early on in order to get feedback as quickly as possible.

  6. Every member of the development team is appropriately involved in the sprint plannings.
  7. We are open to constructive feedback and can grow from it.
  8. Courage: We value it when someone shows courage.
  9. Respect: We value each other's ideas, even if we disagree.
  10. Commitment: Every team member is committed to keeping promises.
  11. Focus: We don't let ourselves be distracted from pursuing the sprint goal.
  12. Openness: We are open to constructive feedback and can grow from it.
  13. We have a constructive exchange of knowledge between newer and more experienced colleagues.

Scrum Retrospective Games Online for Warming Up

🏃 Check-ins, Icebreakers and Warm-up Exercises |

Let’s continue with check-in games, which are particularly suitable for the beginning of retrospectives. This is the phase of the retrospective where most games are played.

The following exercises are rather short. Of course, you can also change them flexibly and adapt them to your context, making them even shorter or longer. I even recommend that!

Interesting Retrospective Games | 16

Time for Emojis 🤩

Retro game #16 on the online whiteboard

Duration: 5-15 minutes | Goal: Setting the stage

Everyone chooses an emoji that describes their mood regarding the last sprint. In addition, you indicate the subjective degree of "autonomy" and "sense of achievement" in the last sprint in a matrix.

*The game is displayed in the "Icebreaker" step of the retrospective.

Detailed facilitation instructions expand_more
  1. You open the whiteboard and give the simple instructions.
  2. 20 seconds per person: After everyone has selected an emoji and labelled it with their name, they explain why they chose that particular emoji.
  3. The next optional step is to duplicate the respective note and drag it down a little further: In a matrix with the variables "autonomy" and "sense of achievement", where would you place yourself? How independent did you feel, how often did you feel you had achieved something? This will hopefully make it clearer why which emojis were chosen
  4. Of course, you can also think about changing the name of these two axes or variables.
  5. 30 second time slot per person: Everyone briefly explains their choice.

Retrospective Game Online | 17

Retro game #17 on the online whiteboard

Duration: 5-15 minutes | Goal: Setting the stage

If our last sprint was one of these animal faces, which one would it be? Have the team choose from the given pictures and explain their choice.

*The game is displayed in the "Icebreaker" step of the retrospective.

Detailed facilitation instructions expand_more
  1. You give the instructions.
  2. Everyone creates a slip of paper with their name on it (you can also prepare these or create them automatically in the Echometer tool). Now everyone positions themselves on one of the pictures.
  3. The person who made a decision first starts by explaining their choice and passes it on to the next person until everyone has given their feedback.

Retrospective Board Game | 18

Retro game #18 on the online whiteboard

Duration: 5-15 minutes | Goal: Setting the stage

If our last sprint was a meal, what would it be? Have the team choose from the given pictures and explain their choice.

*The game is displayed in the "Icebreaker" step of the retrospective.

Detailed facilitation instructions expand_more

One of the many fun icebreaker games for retrospectives:

  1. You give the instructions.
  2. Everyone creates a slip of paper with their name on it (you can also prepare these or create them automatically in the Echometer tool). Now everyone positions themselves on one of the pictures.
  3. The person who made a decision first starts by explaining their choice and passes it on to the next person until everyone has given their feedback.

Retrospective Game Online | 19

Scrum Sprint Retrospective Games: Our Sprint Symphony 🎹

Retro Game #19 on the Online Whiteboard

Duration: 5-15 minutes | Goal: Setting the stage

If our last sprint was a song, what would the title be? Let the team choose from predetermined songs or create their own titles.

*The game is shown in the "Icebreaker" step of the retrospective.

Detailed facilitation instructions expand_more

One of the rather short retrospective games:

  1. You give the instructions.
  2. 1-2 minute time frame: everyone chooses a song title from the given list of songs (see screenshot of the whiteboard or below) or takes another title.
    Everyone is free to change the title of a song. For example, someone could change the title "Eye of the tiger" from Survivor to "Eye of the customer" (e.g. because they met the actual customer for the first time).
  3. The person who made a decision first starts explaining their choice, and passes it on to the next person until everyone has given feedback.
Possible song titles expand_more
  • "Something Just Like This" by The Chainsmokers and Coldplay
  • "I Took a Pill in Ibiza" by Mike Posner
  • "Rolling in the Deep" by Adele
  • “The Twist” by Chubby Checker
  • "Yes Sir, I Can Boogie" by Baccara
  • "Party Rock Anthem" by LMFAO
  • "Bad Romance" by Lady Gaga
  • "Shape of You" by Ed Sheeran
  • "Rock Around the Clock" by Bill Haley & His Comets
  • "Wind of Change" by Scorpions
  • "Silent Night" by Bing Crosby
  • "I Gotta Feeling" by Black Eyed Peas
  • "Uptown Funk" by Mark Ronson (featuring Bruno Mars)
  • "Call Me Maybe" by Carly Rae Jepsen
  • "Time to Say Goodbye" by Andrea Bocelli and Sarah Brightman
  • "I Don't Care" by Ed Sheeran and Justin Bieber
  • Your addition...

Retrospective Games for Teams | 20

Retrospective Games in Agile: Tangram Style 🔺

Retro game #20 on the online whiteboard

Duration: 5-15 minutes | Goal: Setting the stage

To activate the creative juices in the team, solve a tangram (a small Asian puzzle).

*The game is shown in the "Icebreaker" step of the retrospective.

Detailed facilitation instructions expand_more

One of the many great retrospective meeting games:

  1. Share the instructions:
    "This is a digital tangram, a Chinese puzzle. It has to form a square. Your task is to create this quadrant as a team - and you have 4 minutes to do so."
  2. As the moderator, you should observe the team: do you recognize patterns in communication that you sometimes notice in daily work? Write them down to address them later.
  3. 5 minute time frame: ask the team if they have observed any particular behaviors in the team that are interesting to reflect on. Who talked the most? Who talked the least and why?
  4. Optional: Share your own observations. If there are relevant observations and patterns, include them in the second part of the retrospective: prioritizing feedback and creating measures.

Virtual Retrospective Games | 21

Fun Retro Games Agile: Movie Time 🍿

Retro Game #21 on the Online Whiteboard

Duration: 5-15 minutes | Goal: Setting the stage

If our last sprint were a movie, what would the title be? Have the team choose from predetermined movies or come up with their own titles.

*The game is shown in the "Icebreaker" step of the retrospective.

Detailed facilitation instructions expand_more

A simple, good retrospective game:

  1. You give the instructions.
  2. 1-2 minute time frame: Everyone chooses a film title from the given list of films (see screenshot of the whiteboard or toggle below) or takes a different title.
    Everyone is free to change the title of a film. For example, someone could change the title "Lord of the rings" to "Lord of the bugs".
  3. The person who makes a decision first starts explaining their choice and passes it on to the next person until everyone has given feedback.
List of suitable movie titles expand_more
  1. Goldfinger
  2. Titanic
  3. Lord of the Rings
  4. Back to the future
  5. Rain Man
  6. Avatar
  7. The Birth of a Nation
  8. Indiana Jones and the Last Crusade
  9. Paranormal Activity
  10. 20,000 Leagues Under the Sea
  11. Furious 7
  12. Gone with the Wind
  13. Doctor Zhivago
  14. Spider-Man: No Way Home
  15. E.T. the Extra-Terrestrial
  16. ...

Aiaiai, that was quite a few games. But we plan to publish even more new retrospective ideas in the future! So feel free to register for our Newsletter or to save this website to your favorites.

By the way, if you want to develop your team holistically, then you also need to improve psychological safety in the team. In this video, our co-founder Christian explains 4 team and one-to-one exercises you can do to increase psychological safety.

Play

Even More Scrum Retro Games?

Seriously, you want even more cool retrospective games ? Okay, more inspiration is probably not such a bad idea.

In that case, you should probably have a look at our 32 kickass retrospective ideas for beginners and professionals. You’ll find some retrospective formats based on games, and other creative retrospective questions that you probably haven’t tried yet in there. There are even some fun agile retrospective games for the different team development phases.

Otherwise, I recommend searching Google for tastycupcakes retrospective games, Geekbot retrospective games, or retrospective games Miro - that should give you some more material.

In case you are looking for kanban retrospective games, you should check out our Kanban retrospective format to watch - that might be something.

Here are a few more specific recommendations:

Retrospective Games Online: Conclusion

If I may give you (as the person responsible for your team) one more piece of advice: take your time to put down good action items . Good action items is a better antidote to retro-fatigue than retros just looking for fun.

Finally, if you are interested in other creative retrospective ideas that are not quite as playful but are still a lot of fun: Check out our post on 54 kickass retrospective ideas . You will enjoy that, too. Have fun!

Blog category

More articles on "Agile Retrospective Ideas"

View all articles in this category
7 Best Retrospective Tools for Easy & Fun Retros in 2025

7 Best Retrospective Tools for Easy & Fun Retros in 2025

Want to jump start a retro with the best retro tool on the market? Learn what makes a good retro tool - and get direct access.

54 Fun Retrospective Templates That Spark Fresh Insights

54 Fun Retrospective Templates That Spark Fresh Insights

The best & most fun retrospective ideas: From classics like "Keep Stop Start" to creative methods like the "Spotify Health Check".

Spotify Health Check Retrospective: Moderation & Tips

Spotify Health Check Retrospective: Moderation & Tips

Structured guide on how to moderate the Spotify Health Check in retrospectives – with moderation questions and ready-made templates for team, organization, delivery, tech and the complete check.

10 Tips for Great Retrospective Action Items incl. Examples

10 Tips for Great Retrospective Action Items incl. Examples

A lot of talking happens in retrospectives - but does your team also derive good actions? Here are tips and examples of how to make it work with good actions in retros!

5 phases of a retrospective alone are not enough: the Double Diamond model

5 phases of a retrospective alone are not enough: the Double Diamond model

Many teams frequently change the format and design of the phases of their retrospective to ensure variety and stimulate the creativity of team members. But what is the decisive factor for a success...

42 Fun & Creative Retrospective Icebreakers breaking any Ice

42 Fun & Creative Retrospective Icebreakers breaking any Ice

Are you looking for unusual icebreakers for the check-in or retrospective check-in methods for your next retrospective? I'm glad to hear that, because a good, interactive check-in or icebreaker can...

When should a sprint retrospective happen?

When should a sprint retrospective happen?

If you've just searched Google for "When should sprint retrospectives take place", you probably want one of these two questions answered: - When in the sprint cycle should sprint retrospectives hap...

3 best retrospective questions with online templates

3 best retrospective questions with online templates

You just searched for "3 retrospective questions" on Google? Great, then you've come to the right place🎉\ In this article, I want to give you an overview of different retrospective formats that al...

10 Simple & Important Agile Retrospective Ground Rules

10 Simple & Important Agile Retrospective Ground Rules

Agile retrospectives are an essential part of any agile team. They give team members the opportunity to reflect on their work, identify opportunities for improvement, and set goals for the next spr...

Echometer Newsletter

Don't miss updates on Echometer & get inspiration for agile working